I was just wondering for animations, using "use camera path" option with irradience maps, how you control quality. I know with Light cache you just turn up the subdivs.
I only ask because I noticed some splotches in my static animation that I rendered. That was using the medium preset with 70/25 subdivs. Now I am trying the same using the very high preset, and it seems to be taking a lot more samples. I guess I'm just thinking out loud right now since I'll find out in a couple minutes if it worked. But if anybody has insight or recommendations when using this I'd love to hear it.
I have to say I really love this new option so I don't have to render through all the frames to get my precalculated maps.
I only ask because I noticed some splotches in my static animation that I rendered. That was using the medium preset with 70/25 subdivs. Now I am trying the same using the very high preset, and it seems to be taking a lot more samples. I guess I'm just thinking out loud right now since I'll find out in a couple minutes if it worked. But if anybody has insight or recommendations when using this I'd love to hear it.
I have to say I really love this new option so I don't have to render through all the frames to get my precalculated maps.
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