Hi,
I have an animation to do around a reasonably small built up area. Currently there are 87 Vray proxy trees, each with 100,000 polys in the original mesh.
A frame at 1024x576 is taking just over an hour (from precalculated IRR + LC) AA is DMC 1/6/0.009. The scene is not finished yet and I dont think these setting are even high enough, but am already exceeding my render budget.
I have tested the demo of VrayScatter and this does not seem to have much effect on actual render times, and I dont really need the scatter capabilities for this scene anyway- just need quicker renders.
The trees do have opacity leaves, but the filtering is set to none. I need them to look as good as poss as we get pretty near the.
8 is the max subdivs in the whole scene, and it still takes over 30 mins with a global basic white material on anyway. Spec is dual quad core 2.5 with 8GB RAM.
I've trawled through the forum and cant find anything else to help.
Does anyone have any other tricks, or do these render times just sound acceptable ad there is no magic cure?
Cheers
Nick
I have an animation to do around a reasonably small built up area. Currently there are 87 Vray proxy trees, each with 100,000 polys in the original mesh.
A frame at 1024x576 is taking just over an hour (from precalculated IRR + LC) AA is DMC 1/6/0.009. The scene is not finished yet and I dont think these setting are even high enough, but am already exceeding my render budget.
I have tested the demo of VrayScatter and this does not seem to have much effect on actual render times, and I dont really need the scatter capabilities for this scene anyway- just need quicker renders.
The trees do have opacity leaves, but the filtering is set to none. I need them to look as good as poss as we get pretty near the.
8 is the max subdivs in the whole scene, and it still takes over 30 mins with a global basic white material on anyway. Spec is dual quad core 2.5 with 8GB RAM.
I've trawled through the forum and cant find anything else to help.
Does anyone have any other tricks, or do these render times just sound acceptable ad there is no magic cure?
Cheers
Nick
Comment