Hi all!
I've got a problem with plastic materials. I'd like to make really good-looking inflatable toys, made of plastic. This thingies has vivid colours with nice highlists. If I use a standard material with anisotropic shader, the highlight is OK but the whole thing looks flat and cartoonish. With a vray material and glossy reflections the highlight seems good but the whole thing looses it's colour, and of course picks up the environment's colour. Is there any solution for this with the actual build (I'm using the demo version), or I should wait the new demo coming up with the anisotropic shader thing?
thnx & ciao
Balage
I've got a problem with plastic materials. I'd like to make really good-looking inflatable toys, made of plastic. This thingies has vivid colours with nice highlists. If I use a standard material with anisotropic shader, the highlight is OK but the whole thing looks flat and cartoonish. With a vray material and glossy reflections the highlight seems good but the whole thing looses it's colour, and of course picks up the environment's colour. Is there any solution for this with the actual build (I'm using the demo version), or I should wait the new demo coming up with the anisotropic shader thing?
thnx & ciao
Balage
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