I've always been using vray materials since I heard thats the way to go when rendering with vray. Now I'm not so sure though. Watched a gnomon lightning class where the guy uses mental ray and Maya. He used an ambient only technique combined with an ambient occlusion pass to fill the scene with ambient light. Quick rendering and very effective. However vraymtl and ambient light doesn't work so I'm stuck with standard material for that.
Then I started fiddling around and realised that you have much more artistic freedom when using a standard material. For instance the control of spec and gloss makes it easier to fake a physical light with an omni instead of using a sphere with vraylightmat which frankly doesn't produce very convincing result since you achive no glow around it. you have the selfillumination slot aswell which is not present in the vraymatl.
All in all it seems that vray gives you less artistic freedom and ways to bend the rules beyond the physical correct one than one would like.
So is there something fundemental I will lose in going back to standard materials beside fastsss which I seldom use anyway.
Then I started fiddling around and realised that you have much more artistic freedom when using a standard material. For instance the control of spec and gloss makes it easier to fake a physical light with an omni instead of using a sphere with vraylightmat which frankly doesn't produce very convincing result since you achive no glow around it. you have the selfillumination slot aswell which is not present in the vraymatl.
All in all it seems that vray gives you less artistic freedom and ways to bend the rules beyond the physical correct one than one would like.
So is there something fundemental I will lose in going back to standard materials beside fastsss which I seldom use anyway.
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