i´m using vraydisplacement in 3d-mode to create grass/detail on big terrain-meshes with several mixed/compsite maps/masks and bitmapchannels.
when having the map sitting directly in the vraydisplacementmodifier (common params- texmap) everything is wonderful, when dragging the same map to the material displace slot (use obj mtl) lightcache creation takes ages or just crashes max.
for scene management, it would be much nicer to have the displacementmap sitting in the landscape-shader an not somewhere wihin the modifier, is there a trick?
Matthias
when having the map sitting directly in the vraydisplacementmodifier (common params- texmap) everything is wonderful, when dragging the same map to the material displace slot (use obj mtl) lightcache creation takes ages or just crashes max.
for scene management, it would be much nicer to have the displacementmap sitting in the landscape-shader an not somewhere wihin the modifier, is there a trick?
Matthias
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