I'm not sure if such a thing is possible or not, but I'm working on a project that has a LOT of reflections and refractions. With lots of moving pieces behind layers of glass.
I'm noticing that without motion blur turned on my renders are quite fast, but with motion blur everything crawls. If all settings are the same except turning on and off motion blur (with default moblur settings) the difference in render time is 20 times longer with motion blur as opposed to without it. In many of the shots most of the motion blur would only be seen on the beveled edges of some of the glass objects and really isn't contributing anything noticable to the final render, but yet those areas are just as slow to render as the areas where we are more directly seeing motion blurred objects. All objects are behind at least two layers of glass and we have upwards of 50 layers of glass.
So what I'm wondering is if its possible to set a reflection/refraction depth for motion blurring to be visible?
Like if motion blurred objects are being refracted through 50 layers of beveled edges and not really contributing anything to the final shot, it would be cool if there was a way to tell Vray that if a motion blurred object is seen through more than 5 layers of refractions to treat it as though there was no motion blur on them for those refractions.
Is it possible? If it was would it actually speed up my renders? and of course....If it is possible how soon can I get that feature?
I'm working with Maya/Vray btw. No GI. Just a dome light which lights only the non-glass objects. The glass objects are not affected by lighting at all and is reflecting/refracting an HDR. I'm open to hearing other ideas for speeding up these renders if anyone has other ideas.
Tim J
I'm noticing that without motion blur turned on my renders are quite fast, but with motion blur everything crawls. If all settings are the same except turning on and off motion blur (with default moblur settings) the difference in render time is 20 times longer with motion blur as opposed to without it. In many of the shots most of the motion blur would only be seen on the beveled edges of some of the glass objects and really isn't contributing anything noticable to the final render, but yet those areas are just as slow to render as the areas where we are more directly seeing motion blurred objects. All objects are behind at least two layers of glass and we have upwards of 50 layers of glass.
So what I'm wondering is if its possible to set a reflection/refraction depth for motion blurring to be visible?
Like if motion blurred objects are being refracted through 50 layers of beveled edges and not really contributing anything to the final shot, it would be cool if there was a way to tell Vray that if a motion blurred object is seen through more than 5 layers of refractions to treat it as though there was no motion blur on them for those refractions.
Is it possible? If it was would it actually speed up my renders? and of course....If it is possible how soon can I get that feature?

I'm working with Maya/Vray btw. No GI. Just a dome light which lights only the non-glass objects. The glass objects are not affected by lighting at all and is reflecting/refracting an HDR. I'm open to hearing other ideas for speeding up these renders if anyone has other ideas.
Tim J
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