in my scene there is a box using vray material (glass) and i'm using photometric light (vray shadow).
the problem is the box is generating shadow like a massive box, not glass.
if i change to ray trace shadow it works but theres a part of my scene is getting strange result.
can someone help me ?
the problem is the box is generating shadow like a massive box, not glass.
if i change to ray trace shadow it works but theres a part of my scene is getting strange result.
can someone help me ?
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