Maybe this is more of a max question, but if use camera clipping to slice a building in half, then I'll render half of the building, correct?
But what if I want to turn the camera angle but keep the building in half? The camera clipping no longer cuts the building in half but at an angle.
Is there a way to keep the clipping of the first angle so that way I don't have to cut ALL of the geometry in half manually?
But what if I want to turn the camera angle but keep the building in half? The camera clipping no longer cuts the building in half but at an angle.
Is there a way to keep the clipping of the first angle so that way I don't have to cut ALL of the geometry in half manually?
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