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How do you Post-Render colour correct the "cold, grey" images from LWF?
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Originally posted by beestee View PostI prefer using levels to using curves as it makes more sense to me. I typically just use a single levels adjustment layer in photoshop like so:
If I want to change the image's tone to be warmer or cooler, I typically just use a photo filter adjustment layer on top of the levels.
Great image by the way beestee!Kind Regards,
Morne
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We have been using reinhard with low burn values (under 0.5) but altering this burn value leaves the image grey and dull, destroys your colors and gives a general feeling of "foggy" image. On the other hand, it lets you create a balanced lighting in no time, since it eliminates the burnt areas near the windows, due to high power exterior light (typically vraysky). I was wondering if there's any way to "simulate" the effect of the burn value in photoshop, ideally removing superwhite spots without trashing the colors, obviously working with 32 bit images.
Any ideas?My Youtube VFX Channel - http://www.youtube.com/panthon
Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420
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I'm also rendering non-LWF.
I have wasted so much time until i understood how to do it right only to realise how many problems you get with wierd plugin behaviour,
messed up displacements, velocity-channels and so on.
Last month i got a huge exterior scene from another company where they have put a color correct (the broken external one) on every diffuse texture because of LFW.
Took me a day to remove everything because the CC was crashing the cluster.
So much wasted time just to get a different light distribution that actually looks worse.
I'm also using Reinhard now with low burn.
I don't even have to use 32 bit anymore, getting small files and blazing speed in After Effects.Reflect, repent and reboot.
Order shall return.
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I also use "coolpicker" for colours as it forces you choose colours with the correct gamma applied
Vlado, do you know why there is a diference in display between the max and vray vfb and a gamma corected color when using the coolpicker?
best regards,
Joost
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The reason, I think, that many people complain about washed out images from LWF is that they don't adjust their color values to linear. The gamma settings only take care of the bitmaps, you have to manually make your colours darker too, either by using the VrayColor map or similar as mentioned above.Check out my models on 3dOcean
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Levels and Photo Filters help but using some thing like the material control scripts to reduce the output of bitmaps along with Vray color maps which the scripts add also helps to darken images naturally. I think this step really helps because LWF gives such range in the Shadows but colors and bitmap blow out easily.Two heads are better than one ...
....but some head is better than none.....
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If your problem is more in the "warmth vs. coolness" of your images, one thing that is often overlooked but can also have results that have pretty drastic differences is that if you're using VRay cameras, there's a "WHITE BALLANCE" option.
Going from D65 to Daylight to Neutral will yield quite a different result in the overall tone of your image.
For punching up your contrast in PS, we'll usually use a "levels" adjustment layer as mentioned above and maybe even do an Ambiant Occlusion pass and put it in a "Multiply" layer at reduced opacity. This helps with the shadows.Thanks,
Phalconheart
3D Digital Artist
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