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heh i dont know exactly but i found better shade with this MR shader with gamma 2.2 but in vray . This is only because i cant do regular lwf with vray materials so i glued my own way to do it
this is interesting. In theory there should be no difference between gammas and materail results between the two.
In any case, for mr you can use a mental ray occlusion, which does pretty much same thing as vray dirt.
but it works under vray renderer ? i mean that mental ray occlusion ( is it map or is it part of MR shader ? )
oh i see...you are trying to render mental ray mat with vray. As far as I know, mr shaders are supported to a very limited extent. I would not recomend rendering with mr shaders in vray.
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