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  • lightcache passes

    What does the lightcache passes actually do? I built a little render farm with 5 - i7 with 12 Gb DDR3 per box. I rendered a scene with the default 8 passes and it took 28 minutes. I rendered the scene using vray dr and the default 8 passes and it took 5 minutes (sweet) and then I rendered the same scene with vray dr and 24 passes and it took 6 minutes 30 seconds.
    Bobby Parker
    www.bobby-parker.com
    e-mail: info@bobby-parker.com
    phone: 2188206812

    My current hardware setup:
    • Ryzen 9 5900x CPU
    • 128gb Vengeance RGB Pro RAM
    • NVIDIA GeForce RTX 4090
    • ​Windows 11 Pro

  • #2
    lightcache passes = threads.
    if you got 8 cores you have to use 8 threads, otherwise some cores will idle.

    using more passes will reduce quality though. it's like blending multiple PPT images together...
    Marc Lorenz
    ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
    www.marclorenz.com
    www.facebook.com/marclorenzvisualization

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    • #3
      cores

      So if I have 44 cores do I put 44 cores for my passes? The vray help says put 1 for best results. The more cores the slower it goes and the quality denigrates so I am not seeing the benefit of more cores for lightcache passes.
      Bobby Parker
      www.bobby-parker.com
      e-mail: info@bobby-parker.com
      phone: 2188206812

      My current hardware setup:
      • Ryzen 9 5900x CPU
      • 128gb Vengeance RGB Pro RAM
      • NVIDIA GeForce RTX 4090
      • ​Windows 11 Pro

      Comment


      • #4
        sorry, I should have been more precise...I meant CPU cores of single computers, not all together...
        with the core i7 and hyperthreading you should use 8 lightcache passes, in order to keep the CPU busy...
        with render farms you should use the max number of cores that is used by any computer in the farm.
        so sticking with 8 is fine, unless you got extreme hardware with even more cores in your farm.

        the reason why vray is not using all cores by default is because the output may be different between frames (flickering), when the number of passes differ.

        if you're only rendering on a dual core notebook for example, then you can reduce the LC passes to 2.

        that's how I understand it.
        Last edited by plastic_; 02-07-2009, 07:44 AM.
        Marc Lorenz
        ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
        www.marclorenz.com
        www.facebook.com/marclorenzvisualization

        Comment


        • #5
          lc

          gotcha... so 8 cores, the default, is what I'll stick with
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

          Comment

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