Hello Guys,
I'm using exponential color mapping because I found the light's attenuation better than linear color mapping.
My only problem is to get unclamped value, ( Scene02.jpg), when I picket into the hemisphere's light reflection I've got a 1/1/1 value.
When I'm using linear color mapping (scene03.jpg) I've got a 15/15/15 value... I need I value for nuke (glow/glare only on value greater than 1)
How to achieve exponential color mapping base on linear render ?
I only need to apply a exponential curve on my linear render ?
I'm not a mathematical expert, so how the exponential curve looks like ?
Like this ??? :
http://upload.wikimedia.org/wikipedi...als%282%29.svg
Red, blue, black ?
Sorry, my English s*cks, hope to be clear...
Best regards...
I'm using exponential color mapping because I found the light's attenuation better than linear color mapping.
My only problem is to get unclamped value, ( Scene02.jpg), when I picket into the hemisphere's light reflection I've got a 1/1/1 value.
When I'm using linear color mapping (scene03.jpg) I've got a 15/15/15 value... I need I value for nuke (glow/glare only on value greater than 1)
How to achieve exponential color mapping base on linear render ?
I only need to apply a exponential curve on my linear render ?
I'm not a mathematical expert, so how the exponential curve looks like ?
Like this ??? :
http://upload.wikimedia.org/wikipedi...als%282%29.svg
Red, blue, black ?
Sorry, my English s*cks, hope to be clear...
Best regards...
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