So I finally had some time to come back to playing with VrayIES area lights. I'm trying to get nice softbox type lights but with that natural IES distributions. For the lighting it works well, but the reflections of the VrayIES lights in glossy materials are super grainy, and even at high sub-d render slowly.
Even if I crank the shape subdivisions up to 100 they are still pretty noisy. Is there some way to optimize this? (I did think to turn of 'use shape' and make a reflector plane to substitute for reflections, but then I lose area shadows as well)
Any help appreciated.
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Even if I crank the shape subdivisions up to 100 they are still pretty noisy. Is there some way to optimize this? (I did think to turn of 'use shape' and make a reflector plane to substitute for reflections, but then I lose area shadows as well)
Any help appreciated.
b
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