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VRImg's EXR vs Max EXR, whats the difference?

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  • #16
    Originally posted by ^Lele^ View Post
    I sure as hell do not know, but i would suppose like everyone else does: post process the tiled images into scanline, and get on with the post
    How do you do that ? to convert tiled based exr to scanline exr ?

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    • #17
      read the entire post. i think it was mentioned twice. vrayimg2exr

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      • #18
        yeah but if i allready rendered the animation sequence and saved it as .exr from vray. does it still work?

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        • #19
          that would be interesting for someone to create an exr-re-order script. you can specify if your going to buckets and what bucket size or if your going to scanline from buckets. what does pdplayer prefer? bucket exr's?

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          • #20
            Originally posted by Da_elf View Post
            that would be interesting for someone to create an exr-re-order script. you can specify if your going to buckets and what bucket size or if your going to scanline from buckets. what does pdplayer prefer? bucket exr's?
            I'll bump this one up, cause i just got aware of this bucket/scanline thing with .exr's.
            I've always rendered through the framebuffer and just substituting the .vrimg with .exr in the filename. And then using ProExr plug-in in AfterEffects to open up the renderelements.

            Should i have done some kind of converting of the .exr's before i bring them in to AfterEffects?
            Wingman3D
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            • #21
              I think the scanline thingy is Nuke-specific only; I know that some other applications don't have this issue as they load the entire file at once.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #22
                By the way it seems that after effect stays the same speed no matter what format you use (tiled or scanlined). But Nuke is a bit slower than AE to process tiled ones and way faster than AE to process scanline. I think it's due to the fact that AE has a hard time using multi-cpu.

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