Announcement

Collapse
No announcement yet.

Omitting Moving Objects from GI

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Omitting Moving Objects from GI

    In some of the animated cameras, the moving objects are so far away that I don't think they need to be part of the GI solution and it would save alot of time in the pre-calculations to just do the precalcs for a static scene.

    To do this, is it a matter of going to the VRay properties and turning off the Visible to GI for the moving objects?

    Thanks
    Last edited by Infrared digital; 19-07-2009, 08:57 AM.
    www.morphic.tv
    www.niallcochrane.co.uk

  • #2
    Yep, I that should do it.

    Comment


    • #3
      You will also need to turn off the "Receive GI" option for those objects.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        Thanks for that, I'm doing a test now.

        When I am rendering an animation, should I have 'Use Camera Path' ticked on both the Irradiance Map and Light Cache ?
        www.morphic.tv
        www.niallcochrane.co.uk

        Comment


        • #5
          Also have a look at this great script from Guillermo Leal:

          http://www.scriptspot.com/3ds-max/gt...sion-utilities

          Comment


          • #6
            Looks excellent, have you tried it ?
            www.morphic.tv
            www.niallcochrane.co.uk

            Comment


            • #7
              Turning off the GI options and pre-calculating for a static scene worked better than pre-calculating each frame. I found less anomolies/flickering in the scene and the render times were 9 hours in comparison to 24 hours !

              Thanks for your help.
              www.morphic.tv
              www.niallcochrane.co.uk

              Comment


              • #8
                I can tell you that Guillermo's script works excellent. We've used it here for a couple of years for anything moving (cars/people/swinging gates/etc.) It takes a few tweaks to the multiplier, but its nearly seamless.


                peakyfreak
                ...learning more every day...

                Comment

                Working...
                X