...![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
Here's what i do (and maybe i shouldn't...maybe that is the answer
)
I seperate my large still renderings into two process.
1) The prepass. (don't render final image) I unload all my rpcs (in xrefs) and turn off my displacement (usually this is just used in carpet or masonry...something 'short'). Then i render out the irraidinance map and it's automatically saved.
2) I reload the xrefs, turn on the displacement and set the irraidiance map to "from file".
3) Then i close and re-open the file (so everything is nice and clean...seems to clear up some problem buckets). Then i render the scene.
What i don't understant is why in step #3 it takes so long to go through the prepass again. Isn't this the data that was stored in step #1? It seems like it is being recalculated when it should just have to load from a file.
Where has my thinking gone wrong?
thanks in advance.
...gregory
http://mertens3d.com
![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
Here's what i do (and maybe i shouldn't...maybe that is the answer
![smile](https://forums.chaos.com/core/images/smilies/smile.gif)
I seperate my large still renderings into two process.
1) The prepass. (don't render final image) I unload all my rpcs (in xrefs) and turn off my displacement (usually this is just used in carpet or masonry...something 'short'). Then i render out the irraidinance map and it's automatically saved.
2) I reload the xrefs, turn on the displacement and set the irraidiance map to "from file".
3) Then i close and re-open the file (so everything is nice and clean...seems to clear up some problem buckets). Then i render the scene.
What i don't understant is why in step #3 it takes so long to go through the prepass again. Isn't this the data that was stored in step #1? It seems like it is being recalculated when it should just have to load from a file.
Where has my thinking gone wrong?
thanks in advance.
...gregory
http://mertens3d.com
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