I'm trying to break an animation down into layers - one with the background, one with the people including shadows so I can layer them over each other.
I've been trying to do this with the mtl wrapper, but it's not working how I expect it to.
My problem is, when I turn on matte object/recieve shadows, it doesnt act as a mask for the light - only objects.
Suddenly everything is casting shadows as if hit by the sun - it's passing straight through the walls and ceiling.
Here's a render of what I get with normal materials, and then the matte surface wrapper on them all:
What I want from the second render is those diffuse shadows in the alpha, people cut out with similar lighting to the top one, and the shadows from the sun just cutting through where the holes in the ceiling are.
Incidently, what i've gathered so far is that everything I thought I knew about how mattes work is quite wrong and I actually dont know what i'm doing.
How would I go about getting what I want?
Thanks in advance
I've been trying to do this with the mtl wrapper, but it's not working how I expect it to.
My problem is, when I turn on matte object/recieve shadows, it doesnt act as a mask for the light - only objects.
Suddenly everything is casting shadows as if hit by the sun - it's passing straight through the walls and ceiling.
Here's a render of what I get with normal materials, and then the matte surface wrapper on them all:
What I want from the second render is those diffuse shadows in the alpha, people cut out with similar lighting to the top one, and the shadows from the sun just cutting through where the holes in the ceiling are.
Incidently, what i've gathered so far is that everything I thought I knew about how mattes work is quite wrong and I actually dont know what i'm doing.
How would I go about getting what I want?
Thanks in advance
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