I'm noticing that to retain decent quality in my GI when using camera path mode with IR and LC (prepass / animation) for rendering scenes with moving objects, I need to push my GI and LC sampling rates way up. The shorter the sequence the lower the GI I can get away with and the better the result.
Is there some kind of sweetspot, maybe at just 50-100 frames or so where you can use pretty low GI settings without losing quality? If so, instead of manually breaking up an animation into segments of this duration and then re-stitching them together in post, would it be worthwhile adding an option in the GI settings to split the camera-path sampling into seperate chunks of time ?
or... am I completely mis-understanding how this all works
Is there some kind of sweetspot, maybe at just 50-100 frames or so where you can use pretty low GI settings without losing quality? If so, instead of manually breaking up an animation into segments of this duration and then re-stitching them together in post, would it be worthwhile adding an option in the GI settings to split the camera-path sampling into seperate chunks of time ?
or... am I completely mis-understanding how this all works
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