hi!
Please take a look to the attachments.
The only light source on the scene is an homemade HDRI.
The Character stands on a plane with "Matte Object" + "Shadow" option ON
I've red about the same scene rendered once with Brute Force and once with Irradiance Map can give different results in pixel colors (saturation, brightness and so on), but in this case the shadow of the feet in the first example (Irradiance Map + Light Cache) is visible and long on the left, while in the second example (Brute Force + Light Cache, Universal Settings) is really short and no more visible.
I'd like to know if it's all right or if I'm missing to check or set some parameter.
Thank you very much!
Please take a look to the attachments.
The only light source on the scene is an homemade HDRI.
The Character stands on a plane with "Matte Object" + "Shadow" option ON
I've red about the same scene rendered once with Brute Force and once with Irradiance Map can give different results in pixel colors (saturation, brightness and so on), but in this case the shadow of the feet in the first example (Irradiance Map + Light Cache) is visible and long on the left, while in the second example (Brute Force + Light Cache, Universal Settings) is really short and no more visible.
I'd like to know if it's all right or if I'm missing to check or set some parameter.
Thank you very much!
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