Okey here is the hopefully final (revised) version of the plugin.
For those who haven't heard of it before its basically raytraced version of the Blobmesh max has. It doesn't generate a mesh at all, its raytraced (like VRayFog) on render time. This means its infinitely smooth and has no meshing artifacts. It also scales very well (millions of particles are no problem).
Features and fixes in 1.12
Feature: When using a mesh as a source object and Use Particle Size is checked it takes account soft selection (0..1) multiplied by Radius
Bug fix: Using a mesh as a source object with motion blur on doesn't crash any more
Features and fixes in 1.11:
Feature: Added some new optimizations to make things slightly faster, most noticable on high (over one million) particle counts
Feature: Simple particle systems are supported again (with motion blur and all)
Bug fix: Texture in Multiply mode now supports Strength values above 1.0
Bug fix: When "Use Particle Size" is on, the Leaf Size is ignored, there is no point using it with varying particle sizes
Download the plugin (updated 1.12): http://www.ylilammi.com/BerconMetaba..._2009_09_23.7z
To instal it simply copy the correct DLL version to your 3dsmax/plugins/vrayplugins/ folder and start max. It can be found in VRay object section (with VrayPlane etc.).
Download the source code: http://www.ylilammi.com/BerconMetaba..._2009_09_02.7z
Any bugs/feature requests can be reported here or directly to my email (jerry.ylilammi@gmail.com).
There aren't any known bugs.
To vlado/VRay developers/Random coders: What would it take to convert this plugin to VRay Maya? I don't have Maya myself so obviously I can't do it personally. I guess the VRay interface is pretty much the same so it shouldn't be a big problem for somebody to compile it for Maya.
UPDATE #2! Problems?
If you get error message when starting 3dsmax you most likely have to instal this: http://www.microsoft.com/downloads/d...2-9112bab119c2
It appears the old Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package has some security issues which this new one fixes. My compiler has probably been updated between the versions to require this new package.
UPDATE #3! New 1.12 version with a feature and a fix
For those who haven't heard of it before its basically raytraced version of the Blobmesh max has. It doesn't generate a mesh at all, its raytraced (like VRayFog) on render time. This means its infinitely smooth and has no meshing artifacts. It also scales very well (millions of particles are no problem).
Features and fixes in 1.12
Feature: When using a mesh as a source object and Use Particle Size is checked it takes account soft selection (0..1) multiplied by Radius
Bug fix: Using a mesh as a source object with motion blur on doesn't crash any more
Features and fixes in 1.11:
Feature: Added some new optimizations to make things slightly faster, most noticable on high (over one million) particle counts
Feature: Simple particle systems are supported again (with motion blur and all)
Bug fix: Texture in Multiply mode now supports Strength values above 1.0
Bug fix: When "Use Particle Size" is on, the Leaf Size is ignored, there is no point using it with varying particle sizes
Download the plugin (updated 1.12): http://www.ylilammi.com/BerconMetaba..._2009_09_23.7z
To instal it simply copy the correct DLL version to your 3dsmax/plugins/vrayplugins/ folder and start max. It can be found in VRay object section (with VrayPlane etc.).
Download the source code: http://www.ylilammi.com/BerconMetaba..._2009_09_02.7z
Any bugs/feature requests can be reported here or directly to my email (jerry.ylilammi@gmail.com).
There aren't any known bugs.
To vlado/VRay developers/Random coders: What would it take to convert this plugin to VRay Maya? I don't have Maya myself so obviously I can't do it personally. I guess the VRay interface is pretty much the same so it shouldn't be a big problem for somebody to compile it for Maya.
UPDATE #2! Problems?
If you get error message when starting 3dsmax you most likely have to instal this: http://www.microsoft.com/downloads/d...2-9112bab119c2
It appears the old Microsoft Visual C++ 2005 Service Pack 1 Redistributable Package has some security issues which this new one fixes. My compiler has probably been updated between the versions to require this new package.
UPDATE #3! New 1.12 version with a feature and a fix
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