Hallo!
I try to render a GI sequence with a little bit more complex head with facial animation in standard grey.
It is impossible to get error free results. Even when I uncheck MAX-compatibleShaderContext black splotches/points come and go frame to frame over the whole face. So it is not possible to say what part of the geometry causes these errors. It seems that Vray is not very tolerant to geometry.
Any ideas (sorry but I am not allowed to show my work with these errors...)
Christian
I try to render a GI sequence with a little bit more complex head with facial animation in standard grey.
It is impossible to get error free results. Even when I uncheck MAX-compatibleShaderContext black splotches/points come and go frame to frame over the whole face. So it is not possible to say what part of the geometry causes these errors. It seems that Vray is not very tolerant to geometry.
Any ideas (sorry but I am not allowed to show my work with these errors...)
Christian
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