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  • Lost glossy reflections

    Hi! im was making a floor with a brick procedural, using a map (wood) on the first slot, and a color on the mortar, this, to make some wood tiles on the floor, i dont know the actual translation, but here we call it "duela".
    So, before i installed the 1.09.3 update my reflect was .85 for glossy and a dark grey for the color, its a subtle detail on the floor, and it was rendering great, but after i installed the update, i lost those reflections with the same settings, i just have a little darker mate floor, so as i crancked up the color until i hit white, nothing happens, but if i change the glossy to 1, i get a mirror like reflection, but this isnt my intention, i have tried changing the exit color to white, brown (like the floor) and the color on the flooring changes, but not the reflection.
    Any help would be appreciated!!
    Best Regards.

    Jorge Zamudio.

  • #2
    This was hapening to me when I tested the demo! Is this something that needs fixed or am I just doing it wrong???

    Craig

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    • #3
      Actually it works with my full version

      Craig

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      • #4
        There was a bug that removed glossy reflections in the A build. It was fixed in the B build.

        The bug showed up when anisotropy was set to the local Z axis, even if the value was set to 0.
        Torgeir Holm | www.netronfilm.com

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        • #5
          I just found one version to download (for viz4 max 4 file) but i didnt found a A or B build
          Best Regards.

          Jorge Zamudio.

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          • #6
            nevermind i just fund them
            Best Regards.

            Jorge Zamudio.

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