A good day to all,
I just came up a thread mentioning that the light cache will be saved with the irradiance map upon computation and that all you have to do is load up the computed irradiance map/maps and leave secondary bounce to none. Is this also true if you compute irradiance map/maps using the IR+Brute force method? Thank you in advance
I just came up a thread mentioning that the light cache will be saved with the irradiance map upon computation and that all you have to do is load up the computed irradiance map/maps and leave secondary bounce to none. Is this also true if you compute irradiance map/maps using the IR+Brute force method? Thank you in advance
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