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IR+QMC will it be saved?

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  • IR+QMC will it be saved?

    A good day to all,

    I just came up a thread mentioning that the light cache will be saved with the irradiance map upon computation and that all you have to do is load up the computed irradiance map/maps and leave secondary bounce to none. Is this also true if you compute irradiance map/maps using the IR+Brute force method? Thank you in advance

  • #2
    Yes, the information will be saved indirectly - since the secondary bounces are needed only to calculate the primary bounces, once the primary bounces are done, the secondary ones are no longer needed.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Thank you very much vlado

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