Hi there,
Im currently doing an arch vis scene. I often find I have problems with knowing how bright a particular texture should be for the setup I have created.
I normally start off with a vraysun/sky. Then i set the iso to 200, F-stop to 16 and then the shutter speed to something like 250. I then set a basic white material with RGB value of 157. Is this white values correct for that kind of setup ?
Then I would like to know what RGB values would be for materials such as grass, concrete wall etc so that I can stop rendering so many test scenes and have a more flowing type of process.
Is there a list out there that says, white in Vray with a vraycamera should be set to RGB 157, grass RGB should be near values.....
Any advice appreciated.
Im currently doing an arch vis scene. I often find I have problems with knowing how bright a particular texture should be for the setup I have created.
I normally start off with a vraysun/sky. Then i set the iso to 200, F-stop to 16 and then the shutter speed to something like 250. I then set a basic white material with RGB value of 157. Is this white values correct for that kind of setup ?
Then I would like to know what RGB values would be for materials such as grass, concrete wall etc so that I can stop rendering so many test scenes and have a more flowing type of process.
Is there a list out there that says, white in Vray with a vraycamera should be set to RGB 157, grass RGB should be near values.....
Any advice appreciated.
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