I'm pulling up some old models and the colors don't render quite right because they have not been gamma corrected. All the texture maps are corrected by the MAX gamma input settings for bitmaps - that's great. But any basic vraymaterials that have only a diffuse color are off.
So far I've been copying the diffuse color and pasting it into a Vraycolor map with gamma 2.2 enabled, and everything renders as expected. I have to believe there is a script or other method to automate this! Anyone?
Thanks!
So far I've been copying the diffuse color and pasting it into a Vraycolor map with gamma 2.2 enabled, and everything renders as expected. I have to believe there is a script or other method to automate this! Anyone?
Thanks!
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