I seem to have a bit of a problem with network rendering.
I have a flythrough to render and am trying to use the light cache and irradiance map. I'm using 3D Max 2010 x64 with Backburner and am wondering if there is any way to split these maps across multiple machines without getting the flickering effect.
I have to render multiple 100 frame animations at 1080P and having to wait for a single machine to render these elements before the main render pass is not going to be pretty, especially seeing as due to geometry and material changes, they will have to be recalculated for each animation.
I just tried to render a 600 frame walk through, but Backburner timed out with an error after 600 minutes on the first light cache pass (the timeout time has now been extended), but if I could spread these elements across our 4 machines, it would be a lot better for our deadlines.....
Any tricks to do this?
I have a flythrough to render and am trying to use the light cache and irradiance map. I'm using 3D Max 2010 x64 with Backburner and am wondering if there is any way to split these maps across multiple machines without getting the flickering effect.
I have to render multiple 100 frame animations at 1080P and having to wait for a single machine to render these elements before the main render pass is not going to be pretty, especially seeing as due to geometry and material changes, they will have to be recalculated for each animation.
I just tried to render a 600 frame walk through, but Backburner timed out with an error after 600 minutes on the first light cache pass (the timeout time has now been extended), but if I could spread these elements across our 4 machines, it would be a lot better for our deadlines.....
Any tricks to do this?
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