Hi, I am testing out Bercon Metaballs to create the effect of streams of water running down a metal surface (it's being hit by rain) for a short film I've recently shot.
The metaball plugin is pretty amazing I gotta say. I have a few million particles running down the surface of this thing, and it looks good... BUT:
Render times are going from 90 seconds a frame to 90 minutes a frame with motion blur turned on. So either I'm doing something stupid or the plugin could do with some optimization. I am running on an 8 core Mac Pro/win7/64 bit 3dsmax 2010 setup.
I am hesitant to resort to using post motion blur. It just doesn't look as good. So I am considering that an absolute last resort. It doesn't work well for translucent wet refractive surfaces, basically.
Anyone have any suggestions for how to make this render faster?
Its weird because in other scene I have tested, motion blur didn't bring it to its knees anywhere this badly...
Thanks in Advance,
Ruairi Robinson
Writer/Director
The metaball plugin is pretty amazing I gotta say. I have a few million particles running down the surface of this thing, and it looks good... BUT:
Render times are going from 90 seconds a frame to 90 minutes a frame with motion blur turned on. So either I'm doing something stupid or the plugin could do with some optimization. I am running on an 8 core Mac Pro/win7/64 bit 3dsmax 2010 setup.
I am hesitant to resort to using post motion blur. It just doesn't look as good. So I am considering that an absolute last resort. It doesn't work well for translucent wet refractive surfaces, basically.
Anyone have any suggestions for how to make this render faster?
Its weird because in other scene I have tested, motion blur didn't bring it to its knees anywhere this badly...
Thanks in Advance,
Ruairi Robinson
Writer/Director
Comment