Hmm, so been doing some more testrenders, and both workarounds seem to have problems...
the first (using MB samples 1 and motion vectors) seems to go randomly nuts on some frames... the sequence I rendered gets to frame 89 or so, then the particles seem to blur in random directions. When it goes this the particle count spikes too.
(Plus the amount of memory used is nuts. With 16GB ram I am still getting memory errors)
The second workaround, will leave a gap in the particle streams (the lead particle in the drips is bigger, as rivulets of water tend to be, but if the spawns are a frame later, there is a gap in the stream)
R.
the first (using MB samples 1 and motion vectors) seems to go randomly nuts on some frames... the sequence I rendered gets to frame 89 or so, then the particles seem to blur in random directions. When it goes this the particle count spikes too.
(Plus the amount of memory used is nuts. With 16GB ram I am still getting memory errors)
The second workaround, will leave a gap in the particle streams (the lead particle in the drips is bigger, as rivulets of water tend to be, but if the spawns are a frame later, there is a gap in the stream)
R.
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