I think this is not a bug but i don't know how to prevent this:
When a camera moves through a gizmo with density mapped fog (clouds) the smaller clouds suddenly fade in if you get near them.
It looks like the "level of detail" feature in game-engines.
The noise and the box-gizmo are not animated, only the Physical-Camera.
Does anyone know how to stop this?
Here is a very early rendered preview of the scene that i am working on
where you can see it happen at the beginning:
www.vector-film.de/TruftZ.wmv
When a camera moves through a gizmo with density mapped fog (clouds) the smaller clouds suddenly fade in if you get near them.
It looks like the "level of detail" feature in game-engines.
The noise and the box-gizmo are not animated, only the Physical-Camera.
Does anyone know how to stop this?
Here is a very early rendered preview of the scene that i am working on
where you can see it happen at the beginning:
www.vector-film.de/TruftZ.wmv
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