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architectural question - how to render small rooms??

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  • architectural question - how to render small rooms??

    Hi,

    this is a room i'm trying to render, it is rather small, and I have problems placing my camera to get good views. How do you architects solve this?

    I can't move back because then I am outside the room. If I leave it like this, I don't capture enough in one image...

    Any tips or tricks for this matter from you archi-guru's?

    Isn't there a way to stay outside of the room and to be able to look through the walls without really hiding them? So that light and shadows is the same as it would be with the walls visible?

    Thanks,

    flipside


    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

  • #2
    you could try changing the mm of the camera's shutter to try and get more of the room in there.

    any chance that you could share your scene showing how you made such a nice light setup? pretty plz

    Psy.
    5 years and counting.

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    • #3
      Hey thanks, but when I change that, everything gets too distorted and the proportions look totally wrong.

      The lighting is really simple:
      1 direct light outside for sun: 1.8 multiplier
      skylight activated: 1.4 multiplier
      color mapping: exponential dark multiplier=3
      No glass in the windows (also no vray light portal things, i find them quit useless)
      All the rest is default, no send/recieve GI values altered or anything.

      that's it!

      flipside
      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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      • #4
        if it's a still image you could detach only the faces you're going to see and then dolly the camera back. you might even put a wall (1 side only) in front of the camera and dolly it back - behind the normal so your light is still good. if its an animationthen i dont know- wider angle lens?

        xavier

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        • #5
          Try using the camera clipping option to clip the near wall.
          Camera>Clipping Planes>Clip manually
          sigpic

          Vu Nguyen
          -------------------------
          www.loftanimation.com.au

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          • #6
            Hi,

            First of all, I'd set the camera and target and the same level so that your verticals stay vertical. Most architectural images maintain perspective correction unless they are trying to emphasis height.

            Secondly, stand outside your room so that the perspective isn't so distorted. Set the normals of the obstructing wall to face away from the camera. Go to the objects properties and set "Visible to Camera" off.

            Lastly, I would definitely use a Vray Light plane at the window. You get
            more control of the subtle shadows you'd expect from furniture touching the floor.

            That's my 2 cents. Hope it helps.

            SunnyC

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            • #7
              how are you not getting hugely bleached out light spot illuminations on the floor then?
              5 years and counting.

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              • #8
                small room camera placement

                Make sure the line of sight is parallel to the ground plane rather it be a free or target camera. Yes wider lenses can distort the view but there is less distortion if you keep the the ground and the line of sight parallel.


                ST
                Indecisive archictects will be the death of us all.

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                • #9
                  Arch reply

                  what you are seeing is a good view to me, that is almost reality, architecturally accurate.

                  otherwise, you might want to show more and be able to create interesting images, but that would be out of architectural matters, thats pure VIZ, which is valid and there are many techniques and solutions like the ones posted above. to the extreme of the wide lens and the panoramas.

                  thats my pennies

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                  • #10
                    To all: thanks I will try your suggestions!

                    To psy: because of the exponential color mapping
                    I forgot 1 setting: first diffuse bounce 1.5 and second bounces 0.7, 10bounces
                    And also, all my colors are lighter in the image then in the material editor I always tweak materials to how they look in the render.

                    flipside
                    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                    • #11
                      One remark about the line of sight horizontal: I have to move the whole cam very low to the ground then, because otherwise 2/3th of the image ceiling! And if it's so low then it looks like a view from a baby.

                      I'll try a bit further with the other suggestions.

                      <edit>
                      Also, how do you use a vray light in a bended window? Even in a normal one I find it useless, because you can always see where the light is located. And the sky portal option doesn't seem to have much effect I think
                      </edit>

                      <edit>
                      If you just use better settings for irradiance map, the floating effect will also dissappear, because the map will handle more detail and will be less blurred
                      </edit>
                      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                      • #12
                        Flipside:

                        Try changing your image aspect to 1 instead of 1.333. That makes a huge diference when capturing small spaces like yours.

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