How many people use Brute-force as primary bounce in renders???
Have been frustrated with using LC & Irrad as my GI setup lately, so I have been playing with BF primary & LC secondary. The difference in lighting and details is amazing and I long for the day when I can efficiently use this everywhere. I am sure you are all aware of the noise problems with DMC GI but I am starting to prefer some grain from this setup over a lack of definition in the LC & Irrad. [99% of my work is stills]
What's everyone elses take on the Grain/noise issue??? Have you had clients say anything about it???
On externals I am getting away with as low as 12 subdiv but internals seem to need at least 50-60 subdiv [mostly for the flat white materials such as ceiling walls. Anything with a texture on it doesn't seem to need the subdiv so high as the texture hides the grain.
VLADO told me in a previous post that Vray will one day have per object GI subdivision controls so you can increase/decrease the rate to get the best results in much less render time.
PLEASE VLADO ! when will this be implimented????? As far as Vray GI goes I feel this is the major downfall in the current versions. The ability to optimise GI per object/material would make such a huge difference to render times no matter what GI engines you used, and I am sure that it would change the way we all work forever.
*Imagine if you only had a Global Subdiv setup to control all the glossy reflections/refractions on materials in a scene. Materials that only required say 10 subdivisions would all get 50 subdivisions due to that one material that you need high subdiv for. Now that would slow things down a lot wouldn't it!!
Any others out there agree/disagree???? Would like to hear your thoughts and if your keen your support to push the amazing Vray guys to make their fantastic software even better.
all the best
Jamie
Have been frustrated with using LC & Irrad as my GI setup lately, so I have been playing with BF primary & LC secondary. The difference in lighting and details is amazing and I long for the day when I can efficiently use this everywhere. I am sure you are all aware of the noise problems with DMC GI but I am starting to prefer some grain from this setup over a lack of definition in the LC & Irrad. [99% of my work is stills]
What's everyone elses take on the Grain/noise issue??? Have you had clients say anything about it???
On externals I am getting away with as low as 12 subdiv but internals seem to need at least 50-60 subdiv [mostly for the flat white materials such as ceiling walls. Anything with a texture on it doesn't seem to need the subdiv so high as the texture hides the grain.
VLADO told me in a previous post that Vray will one day have per object GI subdivision controls so you can increase/decrease the rate to get the best results in much less render time.
PLEASE VLADO ! when will this be implimented????? As far as Vray GI goes I feel this is the major downfall in the current versions. The ability to optimise GI per object/material would make such a huge difference to render times no matter what GI engines you used, and I am sure that it would change the way we all work forever.
*Imagine if you only had a Global Subdiv setup to control all the glossy reflections/refractions on materials in a scene. Materials that only required say 10 subdivisions would all get 50 subdivisions due to that one material that you need high subdiv for. Now that would slow things down a lot wouldn't it!!
Any others out there agree/disagree???? Would like to hear your thoughts and if your keen your support to push the amazing Vray guys to make their fantastic software even better.
all the best
Jamie
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