Using the dome vray light - is there any advantage in using the VrayHDRI as the texture map for the light over using a EXR through the bitmap (making sure its a true 32 bit bitmap)?
Using the standard Max bitmap has advantages as all the HDRI panos that I have made I store in openEXR so I don't need to convert them (they are very large).
the workflow is slightly different with convolving the bitmap but the result is the same as far as I can tell.
the Multiplier function: what does the multiplication factor actually mean: is 2.0 a stop above 1.0 ?
Using the standard Max bitmap has advantages as all the HDRI panos that I have made I store in openEXR so I don't need to convert them (they are very large).
the workflow is slightly different with convolving the bitmap but the result is the same as far as I can tell.
the Multiplier function: what does the multiplication factor actually mean: is 2.0 a stop above 1.0 ?
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