I have some particles that are animated, geometry, see the attached image. How do I stop the noise from moving, I want the noise to be in a fixed position on the capsules. Unfortunately, it is an animated noise, I am new to particles, I dont know how to uvw map them properly.
The material is two noise maps in a falloff, in a vraylight material.
Did that explanation make sense? Any help much appreciated.
Tom.
The material is two noise maps in a falloff, in a vraylight material.
Did that explanation make sense? Any help much appreciated.
Tom.
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