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VrayCompTex as bump map

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  • VrayCompTex as bump map

    I'm using two maps to generate my bump map for a rendered/plastered wall.

    I have a VRayEdgesTex set to black with World units of 0.007m.
    In the other slot I have a grey bitmap of an area of concrete with real world mapping coordinates appropriate to its scale.

    How should I combine these? I am not having much success. I want the bump value to be 100, but I find that using multiply (AxB) gives me the edge bump, but not the general concrete bump.

    If I use add (A+B) the bump for both the edges and the concrete bitmap shows up, but the concrete bitmap is too strong. Using 'Enable Color Map - mono' on the bitnap to reduce the levels makes no difference.

    Basically, I want the edges to have strong bump and the overall concrete bitmap to have less effect.

    I am sure this is simple.
    Kind Regards,
    Richard Birket
    ----------------------------------->
    http://www.blinkimage.com

    ----------------------------------->

  • #2
    What happens if you adjust the "bump amount" of the bitmap (in its Output rollout)?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      I've just discovered that! Where did that conme from?!

      Yes, that seems to work!
      Yippeeee.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

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