Hi There,
My first post on the forum!
I Saw in the new sp3 example files the use of a smoke simulation and vray Fog.
I Am wondering any more light can be shed on this topic? For example is it possible for me to Use Data from FumeFX with Environment Fog.
(the following example shows GI scattering inside a smoke volume. The volumetric textures (density and emission) for this example are provided from a fluid dynamics simulation in the form of 3d textures.)
http://www.spot3d.com/vray/help/150S...no_gi_0043.png
Thanks for any Help
My first post on the forum!
I Saw in the new sp3 example files the use of a smoke simulation and vray Fog.
I Am wondering any more light can be shed on this topic? For example is it possible for me to Use Data from FumeFX with Environment Fog.
(the following example shows GI scattering inside a smoke volume. The volumetric textures (density and emission) for this example are provided from a fluid dynamics simulation in the form of 3d textures.)
http://www.spot3d.com/vray/help/150S...no_gi_0043.png
Thanks for any Help
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