This can't be right, but it is happening in my current job.
I have a whole load of geometry frozen in Max, and I tell Max to hide frozen objects. I am rendering just the objects (proxy trees in this instance) that remain visible in the viewport. When I click render, the Vray framebuffer shows me what I expect in the RGB channel, but skipping down through the other chanels (reflection, specular etc), I see all the hidden geometry.
Is this normal?
I have a whole load of geometry frozen in Max, and I tell Max to hide frozen objects. I am rendering just the objects (proxy trees in this instance) that remain visible in the viewport. When I click render, the Vray framebuffer shows me what I expect in the RGB channel, but skipping down through the other chanels (reflection, specular etc), I see all the hidden geometry.
Is this normal?
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