Hey everyone, this is my first post so please bear with me if I ramble
We mostly deal with office interiors, so the majority of our work is lit using the same technique.
We currently use Irradiance Map for primary and Light cache for secondary bounces, but have heard that brute force can produce better results. We also use Linear work flow gamma 2.2
We have been trying out using Lightcache on primary and bruteforce on secondary as a tutorial DVD we have been using from the Gnomon Worksop "Global Illumination : Interiors" goes into detail about using QMC to increase the amount of seconary bounces. Apparently this can allow light to penetrate further into a scene to brighten dark areas without washing out bright areas. As I understand it, Brute force is the new name for QMC?
The problem we are having however, is that while increaseing the number of subdivs for the bruteforce does increase render time and quality, increasing the secondary bounces has no effect on the amount of light, even doing something crazy just to test like increasing it from 5 to 500!
This setting is of great interest to me because I find that lighting a scene using only light from the windows creates much more realistic results, but does not penetrate far enough into the backs of the rooms, so I have to resort to adding a lot of ceiling lights, which while they do work, tend to "flatten" the scene a bit and give it less impact.
Does anyone have any advice on this? How can I increase the secondary bounces to get the results I want?
We mostly deal with office interiors, so the majority of our work is lit using the same technique.
We currently use Irradiance Map for primary and Light cache for secondary bounces, but have heard that brute force can produce better results. We also use Linear work flow gamma 2.2
We have been trying out using Lightcache on primary and bruteforce on secondary as a tutorial DVD we have been using from the Gnomon Worksop "Global Illumination : Interiors" goes into detail about using QMC to increase the amount of seconary bounces. Apparently this can allow light to penetrate further into a scene to brighten dark areas without washing out bright areas. As I understand it, Brute force is the new name for QMC?
The problem we are having however, is that while increaseing the number of subdivs for the bruteforce does increase render time and quality, increasing the secondary bounces has no effect on the amount of light, even doing something crazy just to test like increasing it from 5 to 500!
This setting is of great interest to me because I find that lighting a scene using only light from the windows creates much more realistic results, but does not penetrate far enough into the backs of the rooms, so I have to resort to adding a lot of ceiling lights, which while they do work, tend to "flatten" the scene a bit and give it less impact.
Does anyone have any advice on this? How can I increase the secondary bounces to get the results I want?
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