Hi there, i'm not shure if this is the right place for this kind of question, but...
Is there any hidden proprietes for Vrayfur accesing from maxscript? or may i replace fur with in an mesh , or somehow get position for each hair generated?
What i need to do is simple, to replace fur with an modeled hair that changes form in each frame... i could use Max's HairAndFur modifier but i can't use animated object.
Is there any hidden proprietes for Vrayfur accesing from maxscript? or may i replace fur with in an mesh , or somehow get position for each hair generated?
What i need to do is simple, to replace fur with an modeled hair that changes form in each frame... i could use Max's HairAndFur modifier but i can't use animated object.
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