I've been using 3dsmax's buffer render for about 2 years and I have gotten some great stuff out of it for fur, but for longer hair I'm checking into using vray with max's hair tools.
My first question is to ask why using the MRprim option (With tip fade off) is slower than just using geometry?
2- How do I change the vray settings on the hair- not included in gi, motion blur ect. The problem I have is that I turn the surface that generates the hair to no render and then the vray settings are not editable?
3- When using geometry, how can you have the hairs pick up their colors from the surface that creates them?
Fred
My first question is to ask why using the MRprim option (With tip fade off) is slower than just using geometry?
2- How do I change the vray settings on the hair- not included in gi, motion blur ect. The problem I have is that I turn the surface that generates the hair to no render and then the vray settings are not editable?
3- When using geometry, how can you have the hairs pick up their colors from the surface that creates them?
Fred
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