I'm in the process of giving displacement a try for a large area of paving. I have a few different renders to produce from all different locations. Obviously, the displacement on the paved surface is only going to be apparent close to the camera. What is the best way to approach this from a speed point of view?
To displace the entire area each time will take a while. I only need the 10m or so in front of the camera to be displaced, and beyond that, a simple bump would suffice.
Is there a good trick for this or is it a matter of region rendering the foreground areas with displacement on, and rendering the rest with displacement off? Problem with this method, of course, is that it still spends ages presampling all the paved area even though I only need the foreground...
To displace the entire area each time will take a while. I only need the 10m or so in front of the camera to be displaced, and beyond that, a simple bump would suffice.
Is there a good trick for this or is it a matter of region rendering the foreground areas with displacement on, and rendering the rest with displacement off? Problem with this method, of course, is that it still spends ages presampling all the paved area even though I only need the foreground...
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