Hello.
I have this large scene with a lot of area and IES lights.
Render method is set to IR/LC. IR map is set to HIGH with detail enhancemet.
In this scene almost all IR phase is computed by my workstation.
My rendernodes runs at 100% but their buckets appears almost at the end of IR phase.
Can anybody explain this?
Jozef
I have this large scene with a lot of area and IES lights.
Render method is set to IR/LC. IR map is set to HIGH with detail enhancemet.
In this scene almost all IR phase is computed by my workstation.
My rendernodes runs at 100% but their buckets appears almost at the end of IR phase.
Can anybody explain this?
Jozef
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