I am rendering out an animation. the irrad. map is created using multiframe incremental. when i then rendered a scene where there is only sunlight and skylight - it worked just fine.
now, i have the same scene but a bunch of interior lights. same process - create multiframe irrad. map - then use saved irrad. file when rendering.
but, now what happens when rendering is it goes through the "prepass" calculation again for each frame. it doesn't spend as much time doing the "prepass" calcs. as when i was originally created the multiframe irrad. map, but it certainly adds about 3-5 minutes per frame.
is there a setting in some of my interior lights that is causing this to happen? is it changing the irrad. map when it does it at each frame - ie - will it cause flickering?
sean
now, i have the same scene but a bunch of interior lights. same process - create multiframe irrad. map - then use saved irrad. file when rendering.
but, now what happens when rendering is it goes through the "prepass" calculation again for each frame. it doesn't spend as much time doing the "prepass" calcs. as when i was originally created the multiframe irrad. map, but it certainly adds about 3-5 minutes per frame.
is there a setting in some of my interior lights that is causing this to happen? is it changing the irrad. map when it does it at each frame - ie - will it cause flickering?
sean
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