Hello all,
I’m having an issue with the light maps. When rendering IR maps, I tried to render x amount of frames on one machine and so many on another machine…etc. When I rendered the final images, there is always a lighting shift in the scene at the point were one map ends and another begins. I was wondering if someone could please explain how to render light maps over several machines and then seam them together so that the lighting is consistent throughout the animation.
Thank you.
I’m having an issue with the light maps. When rendering IR maps, I tried to render x amount of frames on one machine and so many on another machine…etc. When I rendered the final images, there is always a lighting shift in the scene at the point were one map ends and another begins. I was wondering if someone could please explain how to render light maps over several machines and then seam them together so that the lighting is consistent throughout the animation.
Thank you.
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