This is hard to explain but I cannot seem to get a grasp on it on my own...
I'm building a tile roof using displacement maps. Where I would normally use a modifier for this, I would rather make adjustments to the material rather than edit each object's modifier stack. So I placed the bitmap in the Displace slot and set a value of 10.0. I don't know how the maps values translate to units in this case, but 10.0 looked good.
As I began copying variations of the roof planes and resizing them using the slice modifier, I noticed the smaller the object, the less pronounced the displacement value affected the rendered appearance. Does this make sense?
My objects are simple planer, zero-thickness polys with only a UVW Map and multiple Slice modifiers to adjust size.
1.50.SP4a on 2009
I'm building a tile roof using displacement maps. Where I would normally use a modifier for this, I would rather make adjustments to the material rather than edit each object's modifier stack. So I placed the bitmap in the Displace slot and set a value of 10.0. I don't know how the maps values translate to units in this case, but 10.0 looked good.
As I began copying variations of the roof planes and resizing them using the slice modifier, I noticed the smaller the object, the less pronounced the displacement value affected the rendered appearance. Does this make sense?
My objects are simple planer, zero-thickness polys with only a UVW Map and multiple Slice modifiers to adjust size.
1.50.SP4a on 2009
Comment