I'm trying to create masked out (alpha channel) elements of a single object and everything it affects in a scene. What I mean by this is the final masked image should contain the object and all reflections of it in other (hidden) objects as well as it's shadow and any GI it casts on surrounding objects without those objects being visible.
In other words, what I need is basically the same as what is done in this tutorial but with the final result being with transparent background rather then comped back into the original picture with blend modes.
Can anyone think of a way to do this? If you use the matte system in VRay you can do something a bit similar (though not exactly), but the reflections doesn't affect the alpha.
In other words, what I need is basically the same as what is done in this tutorial but with the final result being with transparent background rather then comped back into the original picture with blend modes.
Can anyone think of a way to do this? If you use the matte system in VRay you can do something a bit similar (though not exactly), but the reflections doesn't affect the alpha.
Comment