Setup:
-Reflective Ground plane, using VrayMat to reflect within a VrayWrapper to make it a matte object...alpha contribution -1
-Sphere floating above the ground plane.
The rendered RGB result is the sphere and it's reflection, but in the alpha channel only the alpha for the sphere exists, and not the alpha for the reflection.
Am I missing something in this setup? I'd like to have the alpha channel for the reflection as well naturally.
-Reflective Ground plane, using VrayMat to reflect within a VrayWrapper to make it a matte object...alpha contribution -1
-Sphere floating above the ground plane.
The rendered RGB result is the sphere and it's reflection, but in the alpha channel only the alpha for the sphere exists, and not the alpha for the reflection.
Am I missing something in this setup? I'd like to have the alpha channel for the reflection as well naturally.
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