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VRayAmbientLight and transparency

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  • VRayAmbientLight and transparency

    Hi guys,

    I am currently using VRayAmbientLight to fake gi in a sequence of shots and it's working really well in every way except for where I have transparent objects.
    I have a VRayDirt shader in the ambientlight and where I have transparent objects in close proximity to other objects in the scene, I get very dark ambient occlusion where I would expect it to be bright (because of the transparency allowing light through). It does not respect the transparency at all and it makes no difference if I exclude the transparent objects from the VRayAmbientLight or Affect Shadows/all channels in the material.
    I could render it in passes to get around this but I'd rather not if possible.

    Any ideas?

    Cheers,
    Rob
    Rob
    Uniform | Somewhere

  • #2
    Have you turned on the "Work with transparency" option in VRayDirt?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      I would have sworn that that flag was enabled but upon double checking guess what!?

      I should have known it was user error..

      Thanks Vlado
      Rob
      Uniform | Somewhere

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