Hello,
As a fairly new 3ds user and a brand new user of V-Ray, I have some basic questions:
1) When using a V-Ray camera, must you only use V-Ray Lights and Materials? I've noticed that standard lights don't seem to work unless I'm doing something wrong. I've got "default lights" turned "on" in the render setup but get nothing when I use a Target Spot (even though I can see it's effects in Active Shade). No biggie, just curious.
2) I see that is is possible to to use other materials (such as Standard or Arch & Design) with a V-Ray camera, but I'm noticing that I don't *seem* to have much control over them. Is that the case or a reason not to use those materials with VR camera, Lights? For instance, I have a generic glossy black Arch material applied to an object but when it renders, it renders as a medium gray value no matter what I do with the lights or material. Again, I'm just curious as to what I should be using for materials.
3) Lastly, I see that there's an "exposure" on the VR camera. I guessing that with that set to "off", it's like having the camera on Auto exposure? That might explain my issue in #2 above as the black object is on a white background. Perhaps the camera is trying to compensate? Either way, do most of you use "Auto" or "Exposure" and fiddle with the shutter speed/ISO values? And if you fiddle with ISO values, does it introduce more "dirt" the higher you go like conventional photography?
Thanks in advance for any replies.
Dave Anderson
As a fairly new 3ds user and a brand new user of V-Ray, I have some basic questions:
1) When using a V-Ray camera, must you only use V-Ray Lights and Materials? I've noticed that standard lights don't seem to work unless I'm doing something wrong. I've got "default lights" turned "on" in the render setup but get nothing when I use a Target Spot (even though I can see it's effects in Active Shade). No biggie, just curious.
2) I see that is is possible to to use other materials (such as Standard or Arch & Design) with a V-Ray camera, but I'm noticing that I don't *seem* to have much control over them. Is that the case or a reason not to use those materials with VR camera, Lights? For instance, I have a generic glossy black Arch material applied to an object but when it renders, it renders as a medium gray value no matter what I do with the lights or material. Again, I'm just curious as to what I should be using for materials.
3) Lastly, I see that there's an "exposure" on the VR camera. I guessing that with that set to "off", it's like having the camera on Auto exposure? That might explain my issue in #2 above as the black object is on a white background. Perhaps the camera is trying to compensate? Either way, do most of you use "Auto" or "Exposure" and fiddle with the shutter speed/ISO values? And if you fiddle with ISO values, does it introduce more "dirt" the higher you go like conventional photography?
Thanks in advance for any replies.
Dave Anderson
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