I tried lately to use Vray (1.09) to bake Vrays shadows and GI into my object's texture by using Max 5's Render_to_Textures feature but with no success. It simply renders the background only; the objects are completely invisible/ignored. Once I switch from Vray to Max's scanline, everything works beautiful.
Did any of you guys managed to bake Vray's Gi into textures using render_to_texture tool or other methods?
Did any of you guys managed to bake Vray's Gi into textures using render_to_texture tool or other methods?
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