hello all
there are a lot of posts about that and here is one more...
I am searching for a way to simulate (window) glass best.
my method is to make two plane objects (no shell) and applying a glass material with a noise map to simulate irregularity. but the noise is also a problem because you get a refraction effect when you see trough the glass into a room. for architects it's a no go when their columns are bent.
my question. how to keep the reflection and get rid of the refraction effect?
- it's not a choice to set IOR to 1 because you loose the bump of the noise.
- it's not a choice to use opacity rather than refraction because you loose all reflections. unless you could multiply it.
any ideas or other methods?
best regards
themaxxer
there are a lot of posts about that and here is one more...
I am searching for a way to simulate (window) glass best.
my method is to make two plane objects (no shell) and applying a glass material with a noise map to simulate irregularity. but the noise is also a problem because you get a refraction effect when you see trough the glass into a room. for architects it's a no go when their columns are bent.
my question. how to keep the reflection and get rid of the refraction effect?
- it's not a choice to set IOR to 1 because you loose the bump of the noise.
- it's not a choice to use opacity rather than refraction because you loose all reflections. unless you could multiply it.
any ideas or other methods?
best regards
themaxxer
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